I am a 23 year old game design student in his last year, born in Seoul, South Korea, raised in Orléans, France and living in the cold wilderness of Lille, France. I was passionate about video game development around the same time I started playing video games (around 6yo) and started getting interested more specificaly in programming very early since I didn't know any other way to develop games.
Therefore, deciding what job I wanted to do was never a really big question but how to get there, was the real question mark.
When I finished high school, I financially couldn't go to a video game dev school as almost all of them in France are private so
I decided to pursue my studies with a BTech in digital systems specialized in computer sciences & networking in La Providence, Amiens, France.
It allowed me to discover :
- Web programming, front & back.
- Technical design.
- Object oriented programming in C++.
- Database management.
- Server setup.
I quite enjoyed these two years spent in Amiens because the BTech allowed me to get more rigorous (and professional) in my way
of coding and to get the technical perspective which I value a lot now in my design studies.
Amiens was a great city where I built memories and friendships that will stay with me forever.
After the BTech, despite having graduated, I knew that finding a job in the video game industry would be quite difficult because of my lack of specialization. So, I decided to pursue my studies with a 3rd year of computer sciences in the university of Lille. After a couple of months, I started to realize that I was distancing myself from video games, grew tired of industrial programming, thus, found a digital art school and started working while waiting for the back to school season.
As I said, during my time in university I grew tired of industrial programming and needed to see something else, something closer to video games. Therefore, I chose to follow a game design curriculum in Brassart which allowed me to discover the theorical, artistical and design side of video game development. I thought, and still think, it's a great addition to my technical skills. To me, programming is like having the pencil of Saint-Exupéry's Little Prince, and game design is knowing what to draw with it.
I learned a lot during these years :
- Screenwriting & narrative design.
- Prototyping narration with Twine & Inkle's Ink.
- Production management.
- Working properly with a game engine such as Unity.
- Collaborating with game artists.
- Level Design using RGD and RLD.
- and Game Design obviously.
I am getting to the end of the three years spent in Brassart and I am glad of what I learned and accomplished here. I feel ready now to dive into the professional world of video game development so I can learn of the profesionals around and work on new exciting projects.